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Engine.AnimNotify_Scripted


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class AnimNotify_Scripted extends AnimNotify
	native(Anim)
	abstract;

event Notify( Actor Owner, AnimNodeSequence AnimSeqInstigator );
event NotifyEnd( Actor Owner, AnimNodeSequence AnimSeqInstigator );

cpptext
{
	// AnimNotify interface.
	virtual void Notify( class UAnimNodeSequence* NodeSeq );
	virtual void NotifyEnd( class UAnimNodeSequence* NodeSeq, FLOAT AnimCurrentTime );
}

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Class file time: to 6-1-2011 07:10:36.000 - Creation time: ti 22-3-2011 19:57:04.479 - Created with UnCodeX