Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 |
/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class BrushComponent extends PrimitiveComponent native noexport collapsecategories dependson(KMeshProps) editinlinenew; var const Model Brush; /** Mirror for FKCachedConvexData struct. */ struct KCachedConvexData_Mirror { var array<int> CachedConvexElements; }; /** Simplified collision data for the mesh. */ var KMeshProps.KAggregateGeom BrushAggGeom; /** Physics engine shapes created for this BrushComponent. */ var native private const transient noimport pointer BrushPhysDesc; /** Cached brush convex-mesh data for use with the physics engine. */ var native private const transient noimport KCachedConvexData_Mirror CachedPhysBrushData; /** * Indicates version that CachedPhysBrushData was created at. * Compared against CurrentCachedPhysDataVersion. */ var private const int CachedPhysBrushDataVersion; /** * Normally a blocking volume is considered 'pure simplified collision', so when tracing for complex collision, never collide * This flag overrides that behaviour */ var() bool bBlockComplexCollisionTrace; defaultproperties { HiddenGame=True bAcceptsLights=false AlwaysLoadOnClient=false AlwaysLoadOnServer=false bUseAsOccluder=TRUE } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |