Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 |
/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class CullDistanceVolume extends Volume native hidecategories(Advanced,Attachment,Collision,Volume) placeable; /** * Helper structure containing size and cull distance pair. */ struct native CullDistanceSizePair { /** Size to associate with cull distance. */ var() float Size; /** Cull distance associated with size. */ var() float CullDistance; }; /** * Array of size and cull distance pairs. The code will calculate the sphere diameter of a primitive's BB and look for a best * fit in this array to determine which cull distance to use. */ var() array<CullDistanceSizePair> CullDistances; /** * Whether the volume is currently enabled or not. */ var() bool bEnabled; cpptext { /** * Called after change has occured - used to force update of affected primitives. */ virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); /** * bFinished is FALSE while the actor is being continually moved, and becomes TRUE on the last call. * This can be used to defer computationally intensive calculations to the final PostEditMove call of * eg a drag operation. */ virtual void PostEditMove(UBOOL bFinished); /** * Returns whether the passed in primitive can be affected by cull distance volumes. * * @param PrimitiveComponent Component to test * @return TRUE if tested component can be affected, FALSE otherwise */ static UBOOL CanBeAffectedByVolumes( UPrimitiveComponent* PrimitiveComponent ); /** * Get the set of primitives and new max draw distances defined by this volume. */ void GetPrimitiveMaxDrawDistances(TMap<UPrimitiveComponent*,FLOAT>& OutCullDistances); } defaultproperties { Begin Object Name=BrushComponent0 CollideActors=False BlockActors=False BlockZeroExtent=False BlockNonZeroExtent=False BlockRigidBody=False End Object CullDistances(0)=(Size=0,CullDistance=0) CullDistances(1)=(Size=10000,CullDistance=0) bEnabled=TRUE bCollideActors=False bBlockActors=False bProjTarget=False SupportedEvents.Empty } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |