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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class CylinderComponent extends PrimitiveComponent native noexport collapsecategories editinlinenew; var() const export float CollisionHeight; var() const export float CollisionRadius; /** Color used to draw the cylinder. */ var() const color CylinderColor; /** Whether to draw the red bounding box for this cylinder. */ var const bool bDrawBoundingBox; /** If TRUE, this cylinder will always draw when SHOW_Collision is on, even if CollideActors is FALSE. */ var const bool bDrawNonColliding; /** If TRUE, this cylinder will always draw when the actor is selected. */ var const bool bAlwaysRenderIfSelected; native final function SetCylinderSize(float NewRadius, float NewHeight); // The rotation part of the local-to-world transformation has no effect on the cylinder; it is always // assumed to be aligned with the z-axis. The translation part is however taken into consideration. defaultproperties { HiddenGame=TRUE BlockZeroExtent=true BlockNonZeroExtent=true CollisionRadius=+00022.000000 CollisionHeight=+00022.000000 bAcceptsLights=false bCastDynamicShadow=false CylinderColor=(R=223,G=149,B=157,A=255) bDrawBoundingBox=TRUE bAlwaysRenderIfSelected=false } |
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