Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 |
/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class DistributionFloatConstant extends DistributionFloat native collapsecategories hidecategories(Object) editinlinenew; /** This float will be returned for all values of time. */ var() float Constant; cpptext { virtual FLOAT GetValue( FLOAT F = 0.f, UObject* Data = NULL, class FRandomStream* InRandomStream = NULL ); // FCurveEdInterface interface virtual INT GetNumKeys(); virtual INT GetNumSubCurves() const; virtual FLOAT GetKeyIn(INT KeyIndex); virtual FLOAT GetKeyOut(INT SubIndex, INT KeyIndex); /** * Provides the color for the given key at the given sub-curve. * * @param SubIndex The index of the sub-curve * @param KeyIndex The index of the key in the sub-curve * @param[in] CurveColor The color of the curve * @return The color that is associated the given key at the given sub-curve */ virtual FColor GetKeyColor(INT SubIndex, INT KeyIndex, const FColor& CurveColor); virtual void GetInRange(FLOAT& MinIn, FLOAT& MaxIn); virtual void GetOutRange(FLOAT& MinOut, FLOAT& MaxOut); virtual BYTE GetKeyInterpMode(INT KeyIndex); virtual void GetTangents(INT SubIndex, INT KeyIndex, FLOAT& ArriveTangent, FLOAT& LeaveTangent); virtual FLOAT EvalSub(INT SubIndex, FLOAT InVal); virtual INT CreateNewKey(FLOAT KeyIn); virtual void DeleteKey(INT KeyIndex); virtual INT SetKeyIn(INT KeyIndex, FLOAT NewInVal); virtual void SetKeyOut(INT SubIndex, INT KeyIndex, FLOAT NewOutVal); virtual void SetKeyInterpMode(INT KeyIndex, EInterpCurveMode NewMode); virtual void SetTangents(INT SubIndex, INT KeyIndex, FLOAT ArriveTangent, FLOAT LeaveTangent); } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |