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Engine.DistributionVectorConstantCurve


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class DistributionVectorConstantCurve extends DistributionVector
	native
	collapsecategories
	hidecategories(Object)
	editinlinenew;

/** Keyframe data for each component (X,Y,Z) over time. */
var()	InterpCurveVector	ConstantCurve;

/** If true, X == Y == Z ie. only one degree of freedom. If false, each axis is picked independently. */ 
var		bool							bLockAxes;
var()	EDistributionVectorLockFlags	LockedAxes;

cpptext
{
	virtual FVector	GetValue( FLOAT F = 0.f, UObject* Data = NULL, INT LastExtreme = 0, class FRandomStream* InRandomStream = NULL );

	// UObject interface
	virtual void Serialize(FArchive& Ar);

	// FCurveEdInterface interface
	virtual INT		GetNumKeys();
	virtual INT		GetNumSubCurves() const;

	/**
	 * Provides the color for the sub-curve button that is present on the curve tab.
	 *
	 * @param	SubCurveIndex		The index of the sub-curve. Cannot be negative nor greater or equal to the number of sub-curves.
	 * @param	bIsSubCurveHidden	Is the curve hidden?
	 * @return						The color associated to the given sub-curve index.
	 */
	virtual FColor	GetSubCurveButtonColor(INT SubCurveIndex, UBOOL bIsSubCurveHidden) const;

	virtual FLOAT	GetKeyIn(INT KeyIndex);
	virtual FLOAT	GetKeyOut(INT SubIndex, INT KeyIndex);
	virtual void	GetInRange(FLOAT& MinIn, FLOAT& MaxIn);
	virtual void	GetOutRange(FLOAT& MinOut, FLOAT& MaxOut);

	/**
	 * Provides the color for the given key at the given sub-curve.
	 *
	 * @param		SubIndex	The index of the sub-curve
	 * @param		KeyIndex	The index of the key in the sub-curve
	 * @param[in]	CurveColor	The color of the curve
	 * @return					The color that is associated the given key at the given sub-curve
	 */
	virtual FColor	GetKeyColor(INT SubIndex, INT KeyIndex, const FColor& CurveColor);

	virtual BYTE	GetKeyInterpMode(INT KeyIndex);
	virtual void	GetTangents(INT SubIndex, INT KeyIndex, FLOAT& ArriveTangent, FLOAT& LeaveTangent);
	virtual FLOAT	EvalSub(INT SubIndex, FLOAT InVal);

	virtual INT		CreateNewKey(FLOAT KeyIn);
	virtual void	DeleteKey(INT KeyIndex);

	virtual INT		SetKeyIn(INT KeyIndex, FLOAT NewInVal);
	virtual void	SetKeyOut(INT SubIndex, INT KeyIndex, FLOAT NewOutVal);
	virtual void	SetKeyInterpMode(INT KeyIndex, EInterpCurveMode NewMode);
	virtual void	SetTangents(INT SubIndex, INT KeyIndex, FLOAT ArriveTangent, FLOAT LeaveTangent);

	/** Returns TRUE if this curve uses legacy tangent/interp algorithms and may be 'upgraded' */
	virtual UBOOL	UsingLegacyInterpMethod() const;

	/** 'Upgrades' this curve to use the latest tangent/interp algorithms (usually, will 'bake' key tangents.) */
	virtual void	UpgradeInterpMethod();

	// DistributionVector interface
	virtual	void	GetRange(FVector& OutMin, FVector& OutMax);
}

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Class file time: to 6-1-2011 07:10:36.000 - Creation time: ti 22-3-2011 19:57:05.279 - Created with UnCodeX