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Engine.InteractiveFoliageComponent


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class InteractiveFoliageComponent extends StaticMeshComponent
	native(Foliage)
	hidecategories(Object);

var protected{protected} const native duplicatetransient pointer FoliageSceneProxy{class FInteractiveFoliageSceneProxy};

cpptext
{
	virtual FPrimitiveSceneProxy* CreateSceneProxy();
	/**
	* Detach the component from the scene and remove its render proxy
	* @param bWillReattach TRUE if the detachment will be followed by an attachment
	*/
	virtual void Detach( UBOOL bWillReattach = FALSE );

	friend class AInteractiveFoliageActor;
}

defaultproperties
{
}

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Class file time: to 6-1-2011 07:10:40.000 - Creation time: ti 22-3-2011 19:57:07.001 - Created with UnCodeX