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Engine.K2NodeBase


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */

class K2NodeBase extends Object
	native;


/** List of input connectors */
var array<K2Input> Inputs;

/** List of output connectors */
var array<K2Output> Outputs;

/** X position of node in the editor */
var int NodePosX;

/** Y position of node in the editor */
var int NodePosY;


cpptext
{
#if WITH_EDITOR
	void CreateConnector(EK2ConnectorDirection Dir, EK2ConnectorType Type, const FString& ConnName, UClass* ObjConnClass = NULL);

	void BreakAllConnections();

	virtual FString GetDisplayName();

	virtual UBOOL InputDefaultsAreEditable();

	virtual FColor GetBorderColor();

	UK2Input* GetInputFromName(const FString& InputName);
	UK2Output* GetOutputFromName(const FString& OutputName);

	virtual void CreateAutoConnectors() {} // none by default
#endif
}

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Class file time: to 6-1-2011 07:10:42.000 - Creation time: ti 22-3-2011 19:57:07.391 - Created with UnCodeX