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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class K2NodeBase extends Object native; /** List of input connectors */ var array<K2Input> Inputs; /** List of output connectors */ var array<K2Output> Outputs; /** X position of node in the editor */ var int NodePosX; /** Y position of node in the editor */ var int NodePosY; cpptext { #if WITH_EDITOR void CreateConnector(EK2ConnectorDirection Dir, EK2ConnectorType Type, const FString& ConnName, UClass* ObjConnClass = NULL); void BreakAllConnections(); virtual FString GetDisplayName(); virtual UBOOL InputDefaultsAreEditable(); virtual FColor GetBorderColor(); UK2Input* GetInputFromName(const FString& InputName); UK2Output* GetOutputFromName(const FString& OutputName); virtual void CreateAutoConnectors() {} // none by default #endif } |
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