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Engine.LevelGridVolumeRenderingComponent


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class LevelGridVolumeRenderingComponent extends PrimitiveComponent
	native
	hidecategories(Object)
	editinlinenew;

cpptext
{
	/**
	 * Creates a new scene proxy for the path rendering component.
	 * @return	Pointer to the FPathRenderingSceneProxy
	 */
	virtual FPrimitiveSceneProxy* CreateSceneProxy();

	/** Sets the bounds of this primitive */
	virtual void UpdateBounds();
};


defaultproperties
{
	HiddenGame=true
	AlwaysLoadOnClient=false
	AlwaysLoadOnServer=false
}

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Class file time: to 6-1-2011 07:10:42.000 - Creation time: ti 22-3-2011 19:57:07.563 - Created with UnCodeX