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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionBumpOffset extends MaterialExpression native(Material) collapsecategories hidecategories(Object); // Outputs: Coordinate + Eye.xy * (Height - ReferencePlane) * HeightRatio var ExpressionInput Coordinate; var ExpressionInput Height; var() float HeightRatio; // Perceived height as a fraction of width. var() float ReferencePlane; // Height at which no offset is applied. cpptext { virtual INT Compile(FMaterialCompiler* Compiler); virtual FString GetCaption() const; /** * Replaces references to the passed in expression with references to a different expression or NULL. * @param OldExpression Expression to find reference to. * @param NewExpression Expression to replace reference with. */ virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL); } defaultproperties { HeightRatio=0.05 ReferencePlane=0.5 MenuCategories(0)="Utility" } |
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