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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionCustom extends MaterialExpression native(Material) collapsecategories hidecategories(Object); enum ECustomMaterialOutputType { CMOT_Float1, CMOT_Float2, CMOT_Float3, CMOT_Float4, }; struct native CustomInput { var() string InputName; var edithide ExpressionInput Input; }; var() edittextbox string Code; var() ECustomMaterialOutputType OutputType; var() string Description; var() array<CustomInput> Inputs; cpptext { // UObject interface virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); // UMaterialExpression interface virtual INT Compile(FMaterialCompiler* Compiler); virtual FString GetCaption() const; void SwapReferenceTo( UMaterialExpression* OldExpression, UMaterialExpression* NewExpression ); virtual const TArray<FExpressionInput*> GetInputs(); virtual FExpressionInput* GetInput(INT InputIndex); virtual FString GetInputName(INT InputIndex) const; } defaultproperties { Description="Custom" MenuCategories(0)="Custom" OutputType=CMOT_Float3 Inputs(0)=(InputName="") } |
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