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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionMeshSubUV extends MaterialExpressionTextureSample native(Material); cpptext { virtual INT Compile(FMaterialCompiler* Compiler); virtual void GetOutputs(TArray<FExpressionOutput>& Outputs) const; virtual INT GetWidth() const; virtual FString GetCaption() const; virtual INT GetLabelPadding() { return 8; } } defaultproperties { MenuCategories(0)="Texture" MenuCategories(1)="Particles" } |
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