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Engine.MorphNodeWeightBase


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class MorphNodeWeightBase extends MorphNodeBase
	native(Anim)
	hidecategories(Object)
	abstract;

cpptext
{
	virtual void GetNodes(TArray<UMorphNodeBase*>& OutNodes);

	/**
	 * Draws this morph node in the AnimTreeEditor.
	 *
	 * @param	Canvas			The canvas to use.
	 * @param	SelectedNodes	Reference to array of all currently selected nodes, potentially including this node
	 */
	virtual void DrawMorphNode(FCanvas* Canvas, const TArray<UAnimObject*>& SelectedNodes);

	virtual FIntPoint GetConnectionLocation(INT ConnType, INT ConnIndex);
}

struct native MorphNodeConn
{
	/** Array of nodes attached to this connector. */
	var		array<MorphNodeBase>	ChildNodes;

	/** Name of this connector. */
	var		name					ConnName;

	/** Used in editor to draw line to this connector. */
	var		int						DrawY;
};

/** Array of connectors to which you can connect other MorphNodes. */
var		array<MorphNodeConn>	NodeConns;

defaultproperties
{
	CategoryDesc = "Weight"
}

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Class file time: to 6-1-2011 07:10:46.000 - Creation time: ti 22-3-2011 19:57:08.283 - Created with UnCodeX