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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ /** * This interface provides accessors to platform-supplied UIs */ interface OnlineSuppliedUIInterface; /** * Delegate fired when the supplied stats UI is closed */ delegate OnShowOnlineStatsUIComplete(); /** * Shows the platform supplied leaderboard UI * * @param Players the array of unique ids to show stats for * @param StatsRead holds the definitions of the tables to show the data for * (note that no results will be filled out) * * @return TRUE if the call is successful, FALSE otherwise */ function bool ShowOnlineStatsUI(const out array<UniqueNetId> Players, OnlineStatsRead StatsRead); /** * Adds the delegate to the list to be notified when stats UI is closed * * @param ShowOnlineStatsUICompleteDelegate the delegate to add */ function AddShowOnlineStatsUICompleteDelegate(delegate<OnShowOnlineStatsUIComplete> ShowOnlineStatsUICompleteDelegate); /** * Removes the delegate from the notify list * * @param ShowOnlineStatsUICompleteDelegate the delegate to remove */ function ClearShowOnlineStatsUICompleteDelegate(delegate<OnShowOnlineStatsUIComplete> ShowOnlineStatsUICompleteDelegate); /** * Shows the platform supplied matchmaking UI. This will eventually either the JoinOnlineGameComplete * or CreateOnlineGameComplete delegates, depending on if it's server or client * * @param SearchingPlayerNum the index of the player searching for a match * @param SearchSettings settings used to search for * @param GameSettings the game settings to use if this player becomes the server * * @return TRUE if the call is successful, FALSE otherwise */ function bool ShowMatchmakingUI(byte SearchingPlayerNum, OnlineGameSearch SearchSettings, OnlineGameSettings GameSettings); |
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