Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 |
/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ /** * This interface provides accessors to the platform specific tile file downloading */ interface OnlineTitleFileInterface; /** * Delegate fired when a file read from the network platform's title specific storage is complete * * @param bWasSuccessful whether the file read was successful or not * @param FileName the name of the file this was for */ delegate OnReadTitleFileComplete(bool bWasSuccessful,string FileName); /** * Starts an asynchronous read of the specified file from the network platform's * title specific file store * * @param FileToRead the name of the file to read * * @return true if the calls starts successfully, false otherwise */ function bool ReadTitleFile(string FileToRead); /** * Adds the delegate to the list to be notified when a requested file has been read * * @param ReadTitleFileCompleteDelegate the delegate to add */ function AddReadTitleFileCompleteDelegate(delegate<OnReadTitleFileComplete> ReadTitleFileCompleteDelegate); /** * Removes the delegate from the notify list * * @param ReadTitleFileCompleteDelegate the delegate to remove */ function ClearReadTitleFileCompleteDelegate(delegate<OnReadTitleFileComplete> ReadTitleFileCompleteDelegate); /** * Copies the file data into the specified buffer for the specified file * * @param FileName the name of the file to read * @param FileContents the out buffer to copy the data into * * @return true if the data was copied, false otherwise */ function bool GetTitleFileContents(string FileName,out array<byte> FileContents); /** * Determines the async state of the tile file read operation * * @param FileName the name of the file to check on * * @return the async state of the file read */ function EOnlineEnumerationReadState GetTitleFileState(string FileName); /** * Empties the set of downloaded files if possible (no async tasks outstanding) * * @return true if they could be deleted, false if they could not */ function bool ClearDownloadedFiles(); /** * Empties the cached data for this file if it is not being downloaded currently * * @param FileName the name of the file to remove from the cache * * @return true if it could be deleted, false if it could not */ function bool ClearDownloadedFile(string FileName); |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |