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Engine.ParticleModuleEventReceiverKillParticles


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class ParticleModuleEventReceiverKillParticles extends ParticleModuleEventReceiverBase
	native(Particle)
	editinlinenew
	hidecategories(Object);

/** If TRUE, stop this emitter from spawning as well. */
var()	bool		bStopSpawning;

cpptext
{
	// Event Receiver functionality
	/**
	 *	Process the event...
	 *
	 *	@param	Owner		The FParticleEmitterInstance this module is contained in.
	 *	@param	InEvent		The FParticleEventData that occurred.
	 *	@param	DeltaTime	The time slice of this frame.
	 *
	 *	@return	UBOOL		TRUE if the event was processed; FALSE if not.
	 */
	virtual UBOOL ProcessParticleEvent(FParticleEmitterInstance* Owner, FParticleEventData& InEvent, FLOAT DeltaTime);
}

defaultproperties
{
	bSpawnModule=true
	bUpdateModule=true
}

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Class file time: to 6-1-2011 07:10:48.000 - Creation time: ti 22-3-2011 19:57:09.393 - Created with UnCodeX