Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.ParticleModuleSizeMultiplyVelocity


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class ParticleModuleSizeMultiplyVelocity extends ParticleModuleSizeBase
	native(Particle)
	editinlinenew
	hidecategories(Object);

/**
 *	The amount the velocity should be scaled prior to scaling the size of the particle. 
 *	The value is retrieved using the RelativeTime of the particle during its update.
 */
var(Size)					rawdistributionvector	VelocityMultiplier;
/** 
 *	If true, the X-component of the scale factor will be applied to the particle size X-component.
 *	If false, the X-component is left unaltered.
 */
var(Size)					bool					MultiplyX;
/** 
 *	If true, the Y-component of the scale factor will be applied to the particle size Y-component.
 *	If false, the Y-component is left unaltered.
 */
var(Size)					bool					MultiplyY;
/** 
 *	If true, the Z-component of the scale factor will be applied to the particle size Z-component.
 *	If false, the Z-component is left unaltered.
 */
var(Size)					bool					MultiplyZ;

cpptext
{
	virtual void	Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
	virtual void	Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
	/**
	 *	Called when the module is created, this function allows for setting values that make
	 *	sense for the type of emitter they are being used in.
	 *
	 *	@param	Owner			The UParticleEmitter that the module is being added to.
	 */
	virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
}

defaultproperties
{
	bSpawnModule=true
	bUpdateModule=true

	MultiplyX=true
	MultiplyY=true
	MultiplyZ=true

	Begin Object Class=DistributionVectorConstant Name=DistributionVelocityMultiplier
	End Object
	VelocityMultiplier=(Distribution=DistributionVelocityMultiplier)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: to 6-1-2011 07:10:48.000 - Creation time: ti 22-3-2011 19:57:09.573 - Created with UnCodeX