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/** * Movable version of PointLight. * * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class PointLightMovable extends PointLight native(Light) ClassGroup(Lights, PointLights) placeable; cpptext { public: /** * This will determine which icon should be displayed for this light. **/ virtual void DetermineAndSetEditorIcon(); /** * Returns true if the light supports being toggled off and on on-the-fly * * @return For 'toggleable' lights, returns true **/ virtual UBOOL IsToggleable() const { // PointLightMovable supports being toggled on the fly! return TRUE; } } defaultproperties { // Visual things should be ticked in parallel with physics TickGroup=TG_DuringAsyncWork Begin Object Name=Sprite Sprite=Texture2D'EditorResources.LightIcons.Light_Point_Moveable_DynamicsAndStatics' End Object // Light component. Begin Object Name=PointLightComponent0 LightAffectsClassification=LAC_DYNAMIC_AND_STATIC_AFFECTING CastShadows=TRUE CastStaticShadows=TRUE CastDynamicShadows=TRUE bForceDynamicLight=FALSE UseDirectLightMap=FALSE LightingChannels=(BSP=TRUE,Static=TRUE,Dynamic=TRUE,bInitialized=TRUE) End Object bMovable=TRUE bStatic=FALSE bHardAttach=TRUE } |
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