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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class PostProcessChain extends Object native; /** Post process effects active in this chain. Rendered in order */ var array<PostProcessEffect> Effects; /** * Returns the index of the named post process effect, None if not found. */ final function PostProcessEffect FindPostProcessEffect(name EffectName) { local int Idx; for (Idx = 0; Idx < Effects.Length; Idx++) { if (Effects[Idx] != None && Effects[Idx].EffectName == EffectName) { return Effects[Idx]; } } // not found return None; } |
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