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Engine.SeqAct_ToggleCinematicMode


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_ToggleCinematicMode extends SequenceAction;

var() bool bDisableMovement;
var() bool bDisableTurning;
var() bool bHidePlayer;
/** Don't allow input */
var() bool bDisableInput;
/** Whether to hide the HUD during cinematics or not */
var() bool bHideHUD;

/** Destroy dead GearPawns */
var() bool bDeadBodies;
/** Destroy dropped weapons and pickups */
var() bool bDroppedPickups;

/** Delete objects we don't want to keep around during cinematics */
event Activated()
{
	local Actor A;
	foreach GetWorldInfo().DynamicActors( class'Actor', A )
	{
		if( ( bDeadBodies		&& A.IsA('GamePawn') && A.bTearOff ) || 
			( bDroppedPickups	&& A.IsA('DroppedPickup') ) )
		{
			A.Destroy();
		}
	}
}


defaultproperties
{
	ObjName="Toggle Cinematic Mode"
	ObjCategory="Toggle"

	InputLinks(0)=(LinkDesc="Enable")
	InputLinks(1)=(LinkDesc="Disable")
	InputLinks(2)=(LinkDesc="Toggle")

	bDisableMovement=TRUE
	bDisableTurning=TRUE
	bHidePlayer=TRUE
	bDisableInput=TRUE
	bHideHUD=TRUE
	bDeadBodies=TRUE
	bDroppedPickups=TRUE
}

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Class file time: to 6-1-2011 07:10:54.000 - Creation time: ti 22-3-2011 19:57:11.077 - Created with UnCodeX