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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ToggleCinematicMode extends SequenceAction; var() bool bDisableMovement; var() bool bDisableTurning; var() bool bHidePlayer; /** Don't allow input */ var() bool bDisableInput; /** Whether to hide the HUD during cinematics or not */ var() bool bHideHUD; /** Destroy dead GearPawns */ var() bool bDeadBodies; /** Destroy dropped weapons and pickups */ var() bool bDroppedPickups; /** Delete objects we don't want to keep around during cinematics */ event Activated() { local Actor A; foreach GetWorldInfo().DynamicActors( class'Actor', A ) { if( ( bDeadBodies && A.IsA('GamePawn') && A.bTearOff ) || ( bDroppedPickups && A.IsA('DroppedPickup') ) ) { A.Destroy(); } } } defaultproperties { ObjName="Toggle Cinematic Mode" ObjCategory="Toggle" InputLinks(0)=(LinkDesc="Enable") InputLinks(1)=(LinkDesc="Disable") InputLinks(2)=(LinkDesc="Toggle") bDisableMovement=TRUE bDisableTurning=TRUE bHidePlayer=TRUE bDisableInput=TRUE bHideHUD=TRUE bDeadBodies=TRUE bDroppedPickups=TRUE } |
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