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Engine.SkeletalMeshActorMATWalkable


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */

class SkeletalMeshActorMATWalkable extends SkeletalMeshActorMAT;

defaultproperties
{
	Physics=PHYS_Walking

	Begin Object Class=CylinderComponent Name=CollisionCylinder
		CollisionRadius=+0034.000000
		CollisionHeight=+0078.000000
		BlockNonZeroExtent=true
		BlockZeroExtent=true
		BlockActors=true
		CollideActors=true
	End Object
	CollisionComponent=CollisionCylinder
	Components.Add(CollisionCylinder)

	bCollideWorld=TRUE
	bCollideActors=TRUE
	bBlockActors=TRUE

}

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Class file time: to 6-1-2011 07:10:56.000 - Creation time: ti 22-3-2011 19:57:11.669 - Created with UnCodeX