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Engine.SkeletalMeshCinematicActor


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/**
 * Version of SkeletalMeshActor intended to be used in cinematics, when SkeletalMeshActorMAT is too heavyweight.
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class SkeletalMeshCinematicActor extends SkeletalMeshActor
	native(Anim)
	placeable;

defaultproperties
{
	Begin Object Name=MyLightEnvironment
		bSynthesizeSHLight=TRUE
		bUseBooleanEnvironmentShadowing=FALSE
		bIsCharacterLightEnvironment=TRUE
		bAllowDynamicShadowsOnTranslucency=TRUE
	End Object

	Begin Object Name=SkeletalMeshComponent0
		// Keep expensive defaults that are almost always needed on cinematic skeletal mesh actors
		MinDistFactorForKinematicUpdate=0
		bUpdateSkelWhenNotRendered=TRUE
		bIgnoreControllersWhenNotRendered=FALSE
		bTickAnimNodesWhenNotRendered=TRUE
		bAcceptsStaticDecals=TRUE
		bAcceptsDynamicDecals=TRUE
		// Prevent AO history streaking by default
		bAllowAmbientOcclusion=FALSE
		// Nice translucent lighting for hair
		bUseOnePassLightingOnTranslucency=TRUE
		// Enable the more proper skinned mesh motion blur
		bPerBoneMotionBlur=TRUE
	End Object
}

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Class file time: to 6-1-2011 06:10:56.000 - Creation time: ti 22-3-2011 19:57:11.669 - Created with UnCodeX