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/** * Version of SkeletalMeshActor intended to be used in cinematics, when SkeletalMeshActorMAT is too heavyweight. * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class SkeletalMeshCinematicActor extends SkeletalMeshActor native(Anim) placeable; defaultproperties { Begin Object Name=MyLightEnvironment bSynthesizeSHLight=TRUE bUseBooleanEnvironmentShadowing=FALSE bIsCharacterLightEnvironment=TRUE bAllowDynamicShadowsOnTranslucency=TRUE End Object Begin Object Name=SkeletalMeshComponent0 // Keep expensive defaults that are almost always needed on cinematic skeletal mesh actors MinDistFactorForKinematicUpdate=0 bUpdateSkelWhenNotRendered=TRUE bIgnoreControllersWhenNotRendered=FALSE bTickAnimNodesWhenNotRendered=TRUE bAcceptsStaticDecals=TRUE bAcceptsDynamicDecals=TRUE // Prevent AO history streaking by default bAllowAmbientOcclusion=FALSE // Nice translucent lighting for hair bUseOnePassLightingOnTranslucency=TRUE // Enable the more proper skinned mesh motion blur bPerBoneMotionBlur=TRUE End Object } |
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