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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class SkyLightToggleable extends SkyLight native(Light) ClassGroup(Lights,SkyLights) placeable; cpptext { public: /** * Returns true if the light supports being toggled off and on on-the-fly * * @return For 'toggleable' lights, returns true **/ virtual UBOOL IsToggleable() const { // SkyLightToggleable supports being toggled on the fly! return TRUE; } } defaultproperties { // Visual things should be ticked in parallel with physics TickGroup=TG_DuringAsyncWork bMovable=FALSE bStatic=FALSE bHardAttach=TRUE } |
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