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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ /** * Defines how a sound oscillates */ class SoundNodeOscillator extends SoundNode native( Sound ) hidecategories( Object ) editinlinenew; var( Oscillator ) bool bModulateVolume<ToolTip=Whether to oscillate volume>; var( Oscillator ) bool bModulatePitch<ToolTip=Whether to oscillate pitch>; var( Oscillator ) float AmplitudeMin<ToolTip=An amplitude of 0.25 would oscillate between 0.75 and 1.25>; var( Oscillator ) float AmplitudeMax<ToolTip=An amplitude of 0.25 would oscillate between 0.75 and 1.25>; var( Oscillator ) float FrequencyMin<ToolTip=A frequency of 20 would oscillate at 10Hz>; var( Oscillator ) float FrequencyMax<ToolTip=A frequency of 20 would oscillate at 10Hz>; var( Oscillator ) float OffsetMin<ToolTip=Offset into the sine wave. Value modded by 2 * PI>; var( Oscillator ) float OffsetMax<ToolTip=Offset into the sine wave. Value modded by 2 * PI>; var( Oscillator ) float CenterMin<ToolTip=A center of 0.5 would oscillate around 0.5>; var( Oscillator ) float CenterMax<ToolTip=A center of 0.5 would oscillate around 0.5>; var deprecated rawdistributionfloat Amplitude; var deprecated rawdistributionfloat Frequency; var deprecated rawdistributionfloat Offset; var deprecated rawdistributionfloat Center; defaultproperties { AmplitudeMin=0 AmplitudeMax=0 FrequencyMin=0 FrequencyMax=0 OffsetMin=0 OffsetMax=0 CenterMin=0 CenterMax=0 bModulateVolume=false bModulatePitch=false // deprecated defaults Begin Object Class=DistributionFloatUniform Name=DistributionAmplitude Min=0 Max=0 End Object Amplitude=(Distribution=DistributionAmplitude) Begin Object Class=DistributionFloatUniform Name=DistributionFrequency Min=0 Max=0 End Object Frequency=(Distribution=DistributionFrequency) Begin Object Class=DistributionFloatUniform Name=DistributionOffset Min=0 Max=0 End Object Offset=(Distribution=DistributionOffset) Begin Object Class=DistributionFloatUniform Name=DistributionCenter Min=0 Max=0 End Object Center=(Distribution=DistributionCenter) } |
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