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/** * Provides a general purpose global storage area for game or configuration data. * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class UIDataStore_Registry extends UIDataStore native(inherit); cpptext { /* === UIDataStore interface === */ /** * Creates the data provider for this registry data store. */ virtual void InitializeDataStore(); /* === UIDataProvider interface === */ protected: /** * Resolves the value of the data field specified and stores it in the output parameter. * * @param FieldName the data field to resolve the value for; guaranteed to correspond to a property that this provider * can resolve the value for (i.e. not a tag corresponding to an internal provider, etc.) * @param out_FieldValue receives the resolved value for the property specified. * @see ParseDataStoreReference for additional notes * @param ArrayIndex optional array index for use with data collections */ virtual UBOOL GetFieldValue( const FString& FieldName, struct FUIProviderFieldValue& out_FieldValue, INT ArrayIndex=INDEX_NONE ); /** * Resolves the value of the data field specified and stores the value specified to the appropriate location for that field. * * @param FieldName the data field to resolve the value for; guaranteed to correspond to a property that this provider * can resolve the value for (i.e. not a tag corresponding to an internal provider, etc.) * @param FieldValue the value to store for the property specified. * @param ArrayIndex optional array index for use with data collections */ virtual UBOOL SetFieldValue( const FString& FieldName, const struct FUIProviderScriptFieldValue& FieldValue, INT ArrayIndex=INDEX_NONE ); public: /** * Gets the list of data fields exposed by this data provider. * * @param out_Fields will be filled in with the list of tags which can be used to access data in this data provider. * Will call GetScriptDataTags to allow script-only child classes to add to this list. */ virtual void GetSupportedDataFields( TArray<struct FUIDataProviderField>& out_Fields ); /** * Returns a pointer to the data provider which provides the tags for this data provider. Normally, that will be this data provider, * but in this data store, the data fields are pulled from an internal provider but presented as though they are fields of the data store itself. */ virtual UUIDataProvider* GetDefaultDataProvider(); /** * Notifies the data store that all values bound to this data store in the current scene have been saved. Provides data stores which * perform buffered or batched data transactions with a way to determine when the UI system has finished writing data to the data store. */ virtual void OnCommit(); } /** * The data provider that contains the data fields which have been added to this data store. */ var protected UIDynamicFieldProvider RegistryDataProvider; /** * @return the data provider which stores all registry data. */ final function UIDynamicFieldProvider GetDataProvider() { return RegistryDataProvider; } DefaultProperties { Tag=Registry WriteAccessType=ACCESS_WriteAll } |
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