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/** * * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class GameCameraBase extends Object abstract native(Camera) config(Camera); var transient GamePlayerCamera PlayerCamera; /** resets camera interpolation. Set on first frame and teleports to prevent long distance or wrong camera interpolations. */ var transient bool bResetCameraInterpolation; /** Called when the camera becomes active */ function OnBecomeActive( GameCameraBase OldCamera ); /** Called when the camera becomes inactive */ function OnBecomeInActive( GameCameraBase NewCamera ); /** Called to indicate that the next update should skip interpolation and snap to desired values. */ function ResetInterpolation() { bResetCameraInterpolation = TRUE; } /** Expected to fill in OutVT with new camera pos/loc/fov. */ function UpdateCamera(Pawn P, GamePlayerCamera CameraActor, float DeltaTime, out TViewTarget OutVT); function ProcessViewRotation( float DeltaTime, Actor ViewTarget, out Rotator out_ViewRotation, out Rotator out_DeltaRot ); simulated function DisplayDebug(HUD HUD, out float out_YL, out float out_YPos); function Init(); event ModifyPostProcessSettings(out PostProcessSettings PP); defaultproperties { } |
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