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UnrealEd.CascadeParticleSystemComponent


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */

// Used to provide an extended PSysComponent to allow collision to function in the preview window.
class CascadeParticleSystemComponent extends ParticleSystemComponent
	native(Cascade)
	hidecategories(Object)
	hidecategories(Physics)
	hidecategories(Collision)
	editinlinenew;

var		native		const	pointer									CascadePreviewViewportPtr{class FCascadePreviewViewportClient};

cpptext
{
	// Collision Handling...
	virtual UBOOL SingleLineCheck(FCheckResult& Hit, AActor* SourceActor, const FVector& End, const FVector& Start, DWORD TraceFlags, const FVector& Extent);
}

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Class file time: to 6-1-2011 07:13:06.000 - Creation time: ti 22-3-2011 19:57:04.799 - Created with UnCodeX