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/** * * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class EditorComponent extends PrimitiveComponent native noexport; /** These mirror the C++ side properties. I'm making a class here so ModelComponent will get the defaultprops from the PrimitiveComponent base class */ var const bool bDrawGrid; var const bool bDrawPivot; var const bool bDrawBaseInfo; var const bool bDrawWorldBox; var const bool bDrawColoredOrigin; var const bool bDrawKillZ; var const color GridColorHi; var const color GridColorLo; var const float PerspectiveGridSize; var const color PivotColor; var const float PivotSize; var const color BaseBoxColor; defaultproperties { DepthPriorityGroup=SDPG_UnrealEdBackground bDrawGrid=true bDrawPivot=true bDrawBaseInfo=true GridColorHi=(R=0,G=0,B=127) GridColorLo=(R=0,G=0,B=63) PerspectiveGridSize=262143.0 //HALF_WORLD_MAX1 bDrawWorldBox=true bDrawColoredOrigin=false bDrawKillZ=true PivotColor=(R=255,G=0,B=0) PivotSize=0.02 BaseBoxColor=(R=0,G=255,B=0) } |
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