Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 |
/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ //============================================================================= // GenericBrowserType_SkeletalMesh: SkeletalMeshs //============================================================================= class GenericBrowserType_SkeletalMesh extends GenericBrowserType native; cpptext { virtual void Init(); virtual UBOOL ShowObjectEditor( UObject* InObject ); /** * Returns a list of commands that this object supports (or the object type supports, if InObject is NULL) * * @param InObjects The objects to query commands for (if NULL, query commands for all objects of this type.) * @param OutCommands The list of custom commands to support */ virtual void QuerySupportedCommands( class USelection* InObjects, TArray< FObjectSupportedCommandType >& OutCommands ) const; virtual void InvokeCustomCommand( INT InCommand, TArray<UObject*>& InObjects ); } defaultproperties { Description="Skeletal Meshes" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |