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UnrealEd.InterpEdOptions


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class InterpEdOptions extends Object
	hidecategories(Object)
	config(Editor)
	native;

var		array<InterpGroup.InterpEdSelKey>	SelectedKeys;

// Are we currently editing the value of a keyframe. This should only be true if there is one keyframe selected and the time is currently set to it.
var		bool bAdjustingKeyframe;


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Class file time: to 6-1-2011 07:13:08.000 - Creation time: ti 22-3-2011 19:57:07.061 - Created with UnCodeX