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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ //============================================================================= // TerrainEditOptions // // A configuration class that holds information for the setup of TerrainEditing. // Supplied so that the editor 'remembers' the last setup the user had. //============================================================================= class TerrainEditOptions extends Object hidecategories(Object) config(EditorUserSettings) native; // TerrainEdit var(Options) config int Solid1_Strength; var(Options) config int Solid1_Radius; var(Options) config int Solid1_Falloff; var(Options) config int Solid2_Strength; var(Options) config int Solid2_Radius; var(Options) config int Solid2_Falloff; var(Options) config int Solid3_Strength; var(Options) config int Solid3_Radius; var(Options) config int Solid3_Falloff; var(Options) config int Solid4_Strength; var(Options) config int Solid4_Radius; var(Options) config int Solid4_Falloff; var(Options) config int Solid5_Strength; var(Options) config int Solid5_Radius; var(Options) config int Solid5_Falloff; var(Options) config int Noisy1_Strength; var(Options) config int Noisy1_Radius; var(Options) config int Noisy1_Falloff; var(Options) config int Noisy2_Strength; var(Options) config int Noisy2_Radius; var(Options) config int Noisy2_Falloff; var(Options) config int Noisy3_Strength; var(Options) config int Noisy3_Radius; var(Options) config int Noisy3_Falloff; var(Options) config int Noisy4_Strength; var(Options) config int Noisy4_Radius; var(Options) config int Noisy4_Falloff; var(Options) config int Noisy5_Strength; var(Options) config int Noisy5_Radius; var(Options) config int Noisy5_Falloff; var(Options) config int Current_Tool; var(Options) config int Current_Brush; var(Options) config int Current_Strength; var(Options) config int Current_Radius; var(Options) config int Current_Falloff; var(Options) config bool bSoftSelectEnabled; var(Options) config bool bConstrainedEditing; var(Options) config int Current_MirrorFlag; var(Options) config int SliderRange_Low_Strength; var(Options) config int SliderRange_High_Strength; var(Options) config int SliderRange_Low_Radius; var(Options) config int SliderRange_High_Radius; var(Options) config int SliderRange_Low_Falloff; var(Options) config int SliderRange_High_Falloff; // TerrainLayerBrowser var(Options) config bool bShowDecoarationMeshes; var(Options) config color TerrainLayerBrowser_BackgroundColor; var(Options) config color TerrainLayerBrowser_BackgroundColor2; var(Options) config color TerrainLayerBrowser_BackgroundColor3; var(Options) config color TerrainLayerBrowser_SelectedColor; var(Options) config color TerrainLayerBrowser_SelectedColor2; var(Options) config color TerrainLayerBrowser_SelectedColor3; var(Options) config color TerrainLayerBrowser_BorderColor; defaultproperties { } |
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