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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. * * This is the base class for Facebook integration (each platform has a subclass */ class FacebookIntegration extends Object native config(Engine) transient; cpptext { // the exec functions will call these virtual functions to allow intrinsic subclasses to handle // the actual functionality virtual UBOOL NativeInit() { return FALSE; } virtual UBOOL NativeAuthorize() { return FALSE; } virtual UBOOL NativeIsAuthorized() { return FALSE; } virtual void NativeDisconnect() { } virtual void NativeWebRequest(const FString& URL, const FString& POSTPayload) { } virtual void NativeFacebookRequest(const FString& GraphRequest) { } /** * Perform any per-frame actions */ virtual void Tick(FLOAT DeltaSeconds) { } /** * Called by platform when authorization has completed */ void OnAuthorizationComplete(UBOOL bSucceeded); /** * Called by platform when FB request has completed */ void OnFacebookRequestComplete(const FString& JsonString); /** * Called by platform when web request has completed */ void OnWebRequestComplete(const FString& Response); } /** The application ID to link to */ var config string AppID; /** Username of the current user */ var string Username; /** Id of the current user */ var string UserId; /** Access token as retrieved from FB */ var string AccessToken; /** Delegates to call when all async initialization and authorization has completed */ var protected array<delegate<OnAuthorizationComplete> > AuthorizationDelegates; /** Delegates to call when a facebook request has completed */ var protected array<delegate<OnFacebookRequestComplete> > FacebookRequestCompleteDelegates; /** Delegates to call when a web request has completed */ var protected array<delegate<OnWebRequestComplete> > WebRequestCompleteDelegates; /** * Perform any needed initialization */ native event bool Init(); /** * Starts the process of allowing the app to use Facebook */ native event bool Authorize(); /** * @return true if the app has been authorized by the current user */ native event bool IsAuthorized(); /** * Kicks off a generic web request (response will come via delegate call) * * @param URL The URL for the request, can be http or https (if the current platform supports sending https) * @param POSTPayload If specified, the request will use the POST method, and the given string will be the payload (as UTF8) */ native event WebRequest(string URL, string POSTPayload); /** * Kicks off a Facebook GraphAPI request (response will come via delegate) * * @param GraphRequest The request to make (like "me/friends") */ native event FacebookRequest(string GraphRequest); /** * Call this to disconnect from Facebook. Next time authorization happens, the auth webpage * will be shown again */ native event Disconnect(); /** * Delegate type to call when authorization is all completed */ delegate OnAuthorizationComplete(bool bSucceeded); /** * Adds a delegate to the list of listeners * * @param InDelegate the delegate to use for notifications */ function AddAuthorizationCompleteDelegate(delegate<OnAuthorizationComplete> InDelegate) { // Add this delegate to the array if not already present if (AuthorizationDelegates.Find(InDelegate) == INDEX_NONE) { AuthorizationDelegates.AddItem(InDelegate); } } /** * Removes a delegate from the list of listeners * * @param InDelegate the delegate to use for notifications */ function ClearAuthorizationCompleteDelegate(delegate<OnAuthorizationComplete> InDelegate) { local int RemoveIndex; // Remove this delegate from the array if found RemoveIndex = AuthorizationDelegates.Find(InDelegate); if (RemoveIndex != INDEX_NONE) { AuthorizationDelegates.Remove(RemoveIndex,1); } } /** * Delegate type to call when a generic facebook request is completed */ delegate OnFacebookRequestComplete(string JsonString); /** * Adds a delegate to the list of listeners * * @param InDelegate the delegate to use for notifications */ function AddFacebookRequestCompleteDelegate(delegate<OnFacebookRequestComplete> InDelegate) { // Add this delegate to the array if not already present if (FacebookRequestCompleteDelegates.Find(InDelegate) == INDEX_NONE) { FacebookRequestCompleteDelegates.AddItem(InDelegate); } } /** * Removes a delegate from the list of listeners * * @param InDelegate the delegate to use for notifications */ function ClearFacebookRequestCompleteDelegate(delegate<OnFacebookRequestComplete> InDelegate) { local int RemoveIndex; // Remove this delegate from the array if found RemoveIndex = FacebookRequestCompleteDelegates.Find(InDelegate); if (RemoveIndex != INDEX_NONE) { FacebookRequestCompleteDelegates.Remove(RemoveIndex,1); } } /** * Delegate type to call when a generic Web request is completed */ delegate OnWebRequestComplete(string Response); /** * Adds a delegate to the list of listeners * * @param InDelegate the delegate to use for notifications */ function AddWebRequestCompleteDelegate(delegate<OnWebRequestComplete> InDelegate) { // Add this delegate to the array if not already present if (WebRequestCompleteDelegates.Find(InDelegate) == INDEX_NONE) { WebRequestCompleteDelegates.AddItem(InDelegate); } } /** * Removes a delegate from the list of listeners * * @param InDelegate the delegate to use for notifications */ function ClearWebRequestCompleteDelegate(delegate<OnWebRequestComplete> InDelegate) { local int RemoveIndex; // Remove this delegate from the array if found RemoveIndex = WebRequestCompleteDelegates.Find(InDelegate); if (RemoveIndex != INDEX_NONE) { WebRequestCompleteDelegates.Remove(RemoveIndex,1); } } |
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