Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.FaceFXAnimSet


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class FaceFXAnimSet extends Object
	hidecategories(Object)
	native;

/** 
 *  Default FaceFXAsset to use when editing this FaceFXAnimSet etc. 
 *  Is the one that was used as the basis for creating this AnimSet.
 */
var() editoronly const FaceFXAsset DefaultFaceFXAsset;

/** Internal use.  FaceFX representation of this AnimSet. */
var const native pointer InternalFaceFXAnimSet;
/** 
 *  Internal use.  Raw bytes of the FaceFX AnimSet. 
 *  This only stays loaded in the editor.
 */
var const native array<byte> RawFaceFXAnimSetBytes;
/** 
 *  Internal use.  Raw bytes of the FaceFX Studio mini session for this AnimSet. 
 *  This only stays loaded in the editor.
 */
var const native array<byte> RawFaceFXMiniSessionBytes;

/**
 *  Array of SoundCue objects that the FaceFXAnimSet references.
 */
var editoronly notforconsole array<SoundCue> ReferencedSoundCues;

/**
 *  Internal use.  The number of errors generated during load.
 */
var int NumLoadErrors;

cpptext
{
	/** Creates a new FaceFX AnimSet for the given FaceFX Asset.  This is only called from within the editor. */
	void CreateFxAnimSet( class UFaceFXAsset* FaceFXAsset );

	/** Get list of FaceFX animations in this AnimSet. Names are in the form GroupName.AnimName.*/
	void GetSequenceNames(TArray<FString>& OutNames);

#if WITH_FACEFX
	/** Returns the internal FaceFX representation of this FaceFX AnimSet. */
	class OC3Ent::Face::FxAnimSet* GetFxAnimSet( void );
#endif

	/** Fixes up the ReferencedSoundCue stuff. */
	void FixupReferencedSoundCues();

	// UObject interface.

	/** 
	 * Returns a one line description of an object for viewing in the thumbnail view of the generic browser
	 */
	virtual FString GetDesc();
	virtual void PostLoad();
	virtual void FinishDestroy();
	virtual void Serialize(FArchive& Ar);

	/**
	 * Returns the size of the object/ resource for display to artists/ LDs in the Editor.
	 *
	 * @return size of resource as to be displayed to artists/ LDs in the Editor.
	 */
	INT GetResourceSize();

	/**
	 * Used by various commandlets to purge editor only and platform-specific data from various objects
	 * 
	 * @param PlatformsToKeep Platforms for which to keep platform-specific data
	 * @param bStripLargeEditorData If TRUE, data used in the editor, but large enough to bloat download sizes, will be removed
	 */
	virtual void StripData(UE3::EPlatformType PlatformsToKeep, UBOOL bStripLargeEditorData);
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: to 6-1-2011 07:10:38.000 - Creation time: ti 22-3-2011 19:57:05.559 - Created with UnCodeX