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Engine.SoundCue

Extends
Object
Modifiers
dependson ( AudioDevice ) hidecategories ( object ) native

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SoundCue

Constants Summary
Inherited Contants from Core.Object
AspectRatio16x9, AspectRatio4x3, AspectRatio5x4, DegToRad, DegToUnrRot, INDEX_NONE, InvAspectRatio16x9, InvAspectRatio4x3, InvAspectRatio5x4, MaxInt, Pi, RadToDeg, RadToUnrRot, UnrRotToDeg, UnrRotToRad

Variables Summary
intCurrentPlayCount
floatDuration
MapEditorData
SoundNodeFirstNode
floatMaxAudibleDistance
ESoundClassNameSoundClassName
NameSoundGroup
SoundCue
stringFaceFXAnimName
FaceFXAnimSetFaceFXAnimSetRef
stringFaceFXGroupName
intMaxConcurrentPlayCount
floatPitchMultiplier
NameSoundClass
floatVolumeMultiplier
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
AlphaBlendType, EAspectRatioAxisConstraint, EAutomatedRunResult, EAxis, EDebugBreakType, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
SoundNodeEditorData
NodePosX, NodePosY
Inherited Structures from Core.Object
Array_Mirror, BitArray_Mirror, BoneAtom, Box, BoxSphereBounds, Color, Cylinder, double, FColorVertexBuffer_Mirror, Guid, IndirectArray_Mirror, InlinePointerArray_Mirror, InterpCurveFloat, InterpCurveLinearColor, InterpCurvePointFloat, InterpCurvePointLinearColor, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, OctreeElementId, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, RenderCommandFence_Mirror, Rotator, Set_Mirror, SHVector, SHVectorRGB, SparseArray_Mirror, TAlphaBlend, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
functionfloat GetCueDuration ()
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, Atan2, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClampRotAxisFromBase, ClampRotAxisFromRange, ClassIsChildOf, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, DebugBreak, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, EvalInterpCurveFloat, EvalInterpCurveVector, EvalInterpCurveVector2D, Exp, FCeil, FClamp, FCubicInterp, FFloor, FindDeltaAngle, FindObject, FInterpConstantTo, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, float, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetBuildChangelistNumber, GetDotDistance, GetEngineVersion, GetEnum, GetFuncName, GetHeadingAngle, GetMappedRangeValue, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetRightMost, GetRotatorAxis, GetScriptTrace, GetStateName, GetSystemTime, GetUnAxes, GotoState, InCylinder, InStr, InverseTransformNormal, InverseTransformVector, IsA, IsChildState, IsInState, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, LerpColor, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, MakeRotationMatrix, MakeRotationTranslationMatrix, MakeRotator, MatrixGetAxis, MatrixGetOrigin, MatrixGetRotator, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, NoZDot, OrthoRotation, ParseLocalizedPropertyPath, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointDistToSegment, PointProjectToPlane, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, RTransform, SaveConfig, SClampRotAxis, ScriptTrace, SetUTracing, Sin, Split, SplitString, Sqrt, Square, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformNormal, TransformVector, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VRandCone, VRandCone2, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

CurrentPlayCount Source code

var const transient duplicatetransient int CurrentPlayCount;
Number of times this cue is currently being played.

Duration Source code

var float Duration;

EditorData Source code

var editoronly native const Map EditorData;

FirstNode Source code

var SoundNode FirstNode;

MaxAudibleDistance Source code

var transient float MaxAudibleDistance;

SoundClassName Source code

var ESoundClassName SoundClassName;

SoundGroup Source code

var editoronly deprecated Name SoundGroup;

SoundCue

FaceFXAnimName Source code

var(SoundCue) string FaceFXAnimName;
Name of the FaceFX Animation

FaceFXAnimSetRef Source code

var(SoundCue) FaceFXAnimSet FaceFXAnimSetRef;
Reference to FaceFX AnimSet package the animation is in

FaceFXGroupName Source code

var(SoundCue) string FaceFXGroupName;
Name of the FaceFX Group the animation is in

MaxConcurrentPlayCount Source code

var(SoundCue) int MaxConcurrentPlayCount;
Maximum number of times this cue can be played concurrently.

PitchMultiplier Source code

var(SoundCue) float PitchMultiplier;

SoundClass Source code

var(SoundCue) editconst Name SoundClass;
Sound group this sound cue belongs to

VolumeMultiplier Source code

var(SoundCue) float VolumeMultiplier;


Structures Detail

SoundNodeEditorData Source code

struct native SoundNodeEditorData
{
var native const int NodePosX;
var native const int NodePosY;
};



Functions Detail

GetCueDuration Source code

native final function float GetCueDuration ( )


Defaultproperties

defaultproperties
{
	VolumeMultiplier=0.75
	PitchMultiplier=1
	MaxConcurrentPlayCount=16
}

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Creation time: ti 22-3-2011 19:56:57.344 - Created with UnCodeX