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Engine.SoundCue


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class SoundCue extends Object
	dependson( AudioDevice )
	hidecategories( object )
	native;

struct native export SoundNodeEditorData
{
	var	native const int NodePosX;
	var native const int NodePosY;
};

/** Sound group this sound cue belongs to */
var()	editconst			Name									SoundClass;
var							ESoundClassName							SoundClassName;

var							SoundNode								FirstNode;
var		editoronly  native const 		Map{USoundNode*,FSoundNodeEditorData}	EditorData;
var		transient			float									MaxAudibleDistance;
var()						float									VolumeMultiplier;
var()						float									PitchMultiplier;
var							float									Duration;

/** Reference to FaceFX AnimSet package the animation is in */
//var() editoronly notforconsole FaceFXAnimSet						FaceFXAnimSetRef;
var()						FaceFXAnimSet							FaceFXAnimSetRef;
/** Name of the FaceFX Group the animation is in */
var()						string									FaceFXGroupName;
/** Name of the FaceFX Animation */
var()						string									FaceFXAnimName;

/** Maximum number of times this cue can be played concurrently. */
var()						int										MaxConcurrentPlayCount;
/** Number of times this cue is currently being played. */
var	const transient duplicatetransient int							CurrentPlayCount;

var	editoronly deprecated				Name									SoundGroup;


native final function float GetCueDuration();


defaultproperties
{
	VolumeMultiplier=0.75
	PitchMultiplier=1
	MaxConcurrentPlayCount=16
}

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Class file time: to 6-1-2011 07:10:56.000 - Creation time: ti 22-3-2011 19:57:11.759 - Created with UnCodeX