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Engine.FogVolumeConeDensityComponent


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class FogVolumeConeDensityComponent extends FogVolumeDensityComponent
	native(FogVolume)
	collapsecategories
	hidecategories(Object)
	editinlinenew;

/** This is the density at the center of the cone, which will be the maximum. */
var()	interp	float	MaxDensity;

/** The cone's vertex in world space. */
var()	interp	vector	ConeVertex;

/** The cone's radius. */
var()	interp	float	ConeRadius;

/** Direction of the cone */
var()	interp	vector	ConeAxis;

/** Angle from the axis that limits the cone's volume */
var()	interp	float	ConeMaxAngle;

/** A preview component for visualizing the cone in the editor. */
var const DrawLightConeComponent PreviewCone;

cpptext
{
protected:
	// ActorComponent interface.
	virtual void SetParentToWorld(const FMatrix& ParentToWorld);
	virtual void Attach();

public:
	// FogVolumeDensityComponent interface.
	virtual class FFogVolumeDensitySceneInfo* CreateFogVolumeDensityInfo(const UPrimitiveComponent* MeshComponent) const;
}

defaultproperties
{
	MaxDensity=0.002
	ConeVertex=(X=0.0,Y=0.0,Z=0.0)
	ConeRadius=600.0
	ConeAxis=(X=0.0,Y=0.0,Z=-1.0)
	ConeMaxAngle=30.0
}

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Class file time: to 6-1-2011 07:10:38.000 - Creation time: ti 22-3-2011 19:57:05.619 - Created with UnCodeX