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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.FogVolumeDensityComponent
FogVolumeConeDensityComponent, FogVolumeConstantDensityComponent, FogVolumeLinearHalfspaceDensityComponent, FogVolumeSphericalDensityComponent
Variables Summary | |
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MaterialInterface | DefaultFogVolumeMaterial |
FogVolumeDensityComponent | |
LinearColor | ApproxFogLightColor |
bool | bAffectsTranslucency |
bool | bEnabled |
bool | bOnlyAffectsTranslucency |
MaterialInterface | FogMaterial |
array<Actor> | FogVolumeActors |
LinearColor | SimpleLightColor |
float | StartDistance |
Inherited Variables from Engine.ActorComponent |
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bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
Inherited Variables from Core.Component |
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TemplateName, TemplateOwnerClass |
Functions Summary | ||
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![]() | SetEnabled (bool bSetEnabled) |
Inherited Functions from Engine.ActorComponent |
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DetachFromAny, ForceUpdate, SetComponentRBFixed, SetTickGroup |
Variables Detail |
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Color used to approximate fog material color on transparency. Important: Set this color to match the overall color of the fog material, otherwise transparency will not be fogged correctly.
Controls whether the fog volume affects intersecting translucency. If FALSE, the fog volume will sort normally with translucency and not fog intersecting translucent objects.
True if the fog is enabled.
Controls whether the fog volume affects opaque pixels, or just intersecting translucency.
Fog Material to use on the AutomaticComponent. This will not be used on FogVolumeActors, they will use their existing materials.
Optional array of actors that will define the shape of the fog volume. These actors will not be moved along with the fog volume, and they can be selected directly.
Sets the 'EmissiveColor' Vector Parameter of FogMaterial. This will have no effect if FogMaterial has been overridden with a material that does not have a 'EmissiveColor' parameter.
Distance from the camera that the fog should start, in world units.
Functions Detail |
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Changes the enabled state of the height fog component.
@param bSetEnabled - The new value for bEnabled.
Defaultproperties |
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defaultproperties { DefaultFogVolumeMaterial=Material'EngineMaterials.FogVolumeMaterial' bEnabled=TRUE bAffectsTranslucency=TRUE bOnlyAffectsTranslucency=FALSE SimpleLightColor=(R=0.5,G=0.5,B=0.7,A=1.0) ApproxFogLightColor=(R=0.5,G=0.5,B=0.7,A=1.0) StartDistance=0.0 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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