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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class FractureMaterial extends Object native(Physics) collapsecategories hidecategories(Object); /** Particle system effect to play at fracture location. */ var() ParticleSystem FractureEffect; /** Sound cue to play at fracture location. */ var() SoundCue FractureSound; defaultproperties { } |
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