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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class ImageReflectionShadowPlaneComponent extends PrimitiveComponent native(Mesh) placeable editinlinenew; /** Whether to render the reflection. */ var() bool bEnabled; var plane ReflectionPlane; cpptext { protected: // ActorComponent interface. virtual void SetParentToWorld(const FMatrix& ParentToWorld); virtual void Attach(); virtual void UpdateTransform(); virtual void Detach( UBOOL bWillReattach = FALSE ); } /** * Changes the enabled state of the image reflection component. * @param bSetEnabled - The new value for bEnabled. */ final native function SetEnabled(bool bSetEnabled); defaultproperties { bEnabled=true ReflectionPlane=(X=0.0,Y=0.0,Z=1.0,W=86.0) bCastDynamicShadow=FALSE BlockRigidBody=FALSE CollideActors=FALSE bForceDirectLightMap=FALSE bAcceptsDynamicLights=FALSE bAcceptsLights=FALSE CastShadow=FALSE bUsePrecomputedShadows=FALSE bAcceptsStaticDecals=FALSE bAcceptsDynamicDecals=FALSE bUseAsOccluder=FALSE HiddenGame=true } |
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