Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.PrimitiveComponent | +-- Engine.ImageReflectionShadowPlaneComponent
Variables Summary | |
---|---|
plane | ReflectionPlane |
ImageReflectionShadowPlaneComponent | |
bool | bEnabled |
Inherited Variables from Engine.ActorComponent |
---|
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
Enumerations Summary |
---|
Inherited Enumerations from Engine.PrimitiveComponent |
---|
ERadialImpulseFalloff, ERBCollisionChannel, GJKResult |
Structures Summary |
---|
Inherited Structures from Engine.PrimitiveComponent |
---|
MaterialViewRelevance, RBCollisionChannelContainer |
Functions Summary | ||
---|---|---|
![]() | SetEnabled (bool bSetEnabled) |
Inherited Functions from Engine.ActorComponent |
---|
DetachFromAny, ForceUpdate, SetComponentRBFixed, SetTickGroup |
Variables Detail |
---|
Whether to render the reflection.
Functions Detail |
---|
Changes the enabled state of the image reflection component.
@param bSetEnabled - The new value for bEnabled.
Defaultproperties |
---|
defaultproperties { bEnabled=true ReflectionPlane=(X=0.0,Y=0.0,Z=1.0,W=86.0) bCastDynamicShadow=FALSE BlockRigidBody=FALSE CollideActors=FALSE bForceDirectLightMap=FALSE bAcceptsDynamicLights=FALSE bAcceptsLights=FALSE CastShadow=FALSE bUsePrecomputedShadows=FALSE bAcceptsStaticDecals=FALSE bAcceptsDynamicDecals=FALSE bUseAsOccluder=FALSE HiddenGame=true } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |