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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. * * Used to affect level streaming in the game and level visibility in the editor. */ class LevelStreamingVolume extends Volume native hidecategories(Advanced,Attachment,Collision,Volume) placeable; struct CheckpointRecord { var bool bDisabled; }; /** Levels affected by this level streaming volume. */ var() noimport const editconst array<LevelStreaming> StreamingLevels; /** If TRUE, this streaming volume should only be used for editor streaming level previs. */ var() bool bEditorPreVisOnly; /** * If TRUE, this streaming volume is ignored by the streaming volume code. Used to either * disable a level streaming volume without disassociating it from the level, or to toggle * the control of a level's streaming between Kismet and volume streaming. */ var() bool bDisabled; /** Enum for different usage cases of level streaming volumes. */ enum EStreamingVolumeUsage { SVB_Loading, SVB_LoadingAndVisibility, SVB_VisibilityBlockingOnLoad, SVB_BlockingOnLoad, SVB_LoadingNotVisible }; /** Determines what this volume is used for, e.g. whether to control loading, loading and visibility or just visibilty (blocking on load) */ var() EStreamingVolumeUsage StreamingUsage; /** If TRUE, level will stream when closer than TestVolumeDistance to the volume. */ var() bool bTestDistanceToVolume; /** If bTestDistanceToVolume is TRUE, level will stream in if closer than this to volume. */ var() float TestVolumeDistance; var deprecated EStreamingVolumeUsage Usage; /** * Kismet support for toggling bDisabled. */ simulated function OnToggle(SeqAct_Toggle action) { if (action.InputLinks[0].bHasImpulse) { // "Turn On" -- mapped to enabling of volume streaming for this volume. bDisabled = FALSE; } else if (action.InputLinks[1].bHasImpulse) { // "Turn Off" -- mapped to disabling of volume streaming for this volume. bDisabled = TRUE; } else if (action.InputLinks[2].bHasImpulse) { // "Toggle" bDisabled = !bDisabled; } } function CreateCheckpointRecord(out CheckpointRecord Record) { Record.bDisabled = bDisabled; } function ApplyCheckpointRecord(const out CheckpointRecord Record) { bDisabled = Record.bDisabled; } cpptext { // UObject interace. /** * Serialize function. * * @param Ar Archive to serialize with. */ void Serialize( FArchive& Ar ); /** * Performs operations after the object is loaded. * Used for fixing up deprecated fields. */ virtual void PostLoad(); // AActor interface. /** * Function that gets called from within Map_Check to allow this actor to check itself * for any potential errors and register them with map check dialog. */ #if WITH_EDITOR virtual void CheckForErrors(); #endif } defaultproperties { Begin Object Name=BrushComponent0 CollideActors=False BlockActors=False BlockZeroExtent=False BlockNonZeroExtent=False BlockRigidBody=False End Object bColored=true // Orange Brush BrushColor=(R=255,G=165,B=0,A=255) bCollideActors=False bBlockActors=False bProjTarget=False SupportedEvents.Empty SupportedEvents(0)=class'SeqEvent_Touch' // streaming volumes are server side - resultant levels to load or not is what is sent to the client bForceAllowKismetModification=true StreamingUsage=SVB_LoadingAndVisibility } |
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