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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. Used to affect level streaming in the game and level visibility in the editor.
Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.LevelStreamingVolume
Variables Summary | |
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EStreamingVolumeUsage | Usage |
LevelStreamingVolume | |
bool | bDisabled |
bool | bEditorPreVisOnly |
bool | bTestDistanceToVolume |
array<LevelStreaming> | StreamingLevels |
EStreamingVolumeUsage | StreamingUsage |
float | TestVolumeDistance |
Inherited Variables from Engine.Volume |
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AssociatedActor, bForcePawnWalk, bProcessAllActors |
Inherited Variables from Engine.Brush |
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bColored, bPlaceableFromClassBrowser, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections |
Enumerations Summary | ||
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EStreamingVolumeUsage SVB_Loading, SVB_LoadingAndVisibility, SVB_VisibilityBlockingOnLoad, SVB_BlockingOnLoad, SVB_LoadingNotVisible |
Inherited Enumerations from Engine.Brush |
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ECsgOper |
Structures Summary | ||
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CheckpointRecord bDisabled |
Inherited Structures from Engine.Brush |
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GeomSelection |
Functions Summary | ||
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![]() | ApplyCheckpointRecord (const out CheckpointRecord Record)) | |
![]() | CreateCheckpointRecord (out CheckpointRecord Record)) | |
![]() | OnToggle (SeqAct_Toggle action)) |
Inherited Functions from Engine.Volume |
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BeginState, CollisionChanged, DisplayDebug, Encompasses, EncompassesPoint, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
Variables Detail |
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If TRUE, this streaming volume is ignored by the streaming volume code. Used to either disable a level streaming volume without disassociating it from the level, or to toggle the control of a level's streaming between Kismet and volume streaming.
If TRUE, this streaming volume should only be used for editor streaming level previs.
If TRUE, level will stream when closer than TestVolumeDistance to the volume.
Levels affected by this level streaming volume.
Determines what this volume is used for, e.g. whether to control loading, loading and visibility or just visibilty (blocking on load)
If bTestDistanceToVolume is TRUE, level will stream in if closer than this to volume.
Enumerations Detail |
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SVB_Loading, SVB_LoadingAndVisibility, SVB_VisibilityBlockingOnLoad, SVB_BlockingOnLoad, SVB_LoadingNotVisible};
Enum for different usage cases of level streaming volumes.
Structures Detail |
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Functions Detail |
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Kismet support for toggling bDisabled.
Defaultproperties |
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defaultproperties { Begin Object Name=BrushComponent0 CollideActors=False BlockActors=False BlockZeroExtent=False BlockNonZeroExtent=False BlockRigidBody=False End Object bColored=true BrushColor=(R=255,G=165,B=0,A=255) bCollideActors=False bBlockActors=False bProjTarget=False SupportedEvents.Empty SupportedEvents(0)=class'SeqEvent_Touch' bForceAllowKismetModification=true StreamingUsage=SVB_LoadingAndVisibility } |
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