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Engine.NavMeshRenderingComponent


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class NavMeshRenderingComponent extends PrimitiveComponent
	native(AI)
	hidecategories(Object)
	editinlinenew;

cpptext
{
	/**
	 * Creates a new scene proxy for the path rendering component.
	 * @return	Pointer to the FNavMeshRenderingSceneProxy
	 */
	virtual FPrimitiveSceneProxy* CreateSceneProxy();

	virtual void UpdateBounds();
};

defaultproperties
{
	HiddenGame=true
	AlwaysLoadOnClient=false
	AlwaysLoadOnServer=false
	bSelectable=false
}

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Class file time: to 6-1-2011 07:10:46.000 - Creation time: ti 22-3-2011 19:57:08.473 - Created with UnCodeX