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//============================================================================= // A sticky note. Level designers can place these in the level and then // view them as a batch in the error/warnings window. // Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. //============================================================================= class Note extends Actor placeable native; var() notforconsole string Text; cpptext { #if WITH_EDITOR virtual void CheckForErrors(); #endif } defaultproperties { Begin Object Class=ArrowComponent Name=Arrow ArrowColor=(R=150,G=200,B=255) ArrowSize=0.5 bTreatAsASprite=True HiddenGame=true AlwaysLoadOnClient=False AlwaysLoadOnServer=False End Object Components.Add(Arrow) Begin Object Class=SpriteComponent Name=Sprite Sprite=Texture2D'EditorResources.S_Note' HiddenGame=True AlwaysLoadOnClient=False AlwaysLoadOnServer=False End Object Components.Add(Sprite) bStatic=true bHidden=true bNoDelete=true bMovable=false bRouteBeginPlayEvenIfStatic=false } |
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