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/** * Special sequence class which acts as a container for any sequences of PrefabInstance actors. * * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class PrefabSequenceContainer extends Sequence native(inherit); cpptext { /* === USequenceObject interface === */ /** * Provides a way for non-deletable SequenceObjects (those with bDeletable=false) to be removed programatically. The * user will not be able to remove this object from the sequence via the UI, but calls to RemoveObject will succeed. */ virtual UBOOL IsDeletable() const { return TRUE; } /* === USequence interface === */ /** * @return TRUE if this sequence is the special sequence which serves as the parent for all PrefabInstance sequences in a map. */ virtual UBOOL IsPrefabSequenceContainer() const { return TRUE; } /* === UObject interface === */ /** * Called after importing property values for this object (paste, duplicate or .t3d import) * Allow the object to perform any cleanup for properties which shouldn't be duplicated or * are unsupported by the script serialization * * Updates the value of ObjName to match the name of the sequence. */ virtual void PostEditImport(); /** * Called after this object is renamed; updates the value of ObjName to match the name of the sequence. */ virtual void PostRename(); /** * Called after duplication & serialization and before PostLoad. * * Updates the value of ObjName to match the name of the sequence. */ virtual void PostDuplicate(); } DefaultProperties { ObjName="Prefabs" bDeletable=false } |
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