- Extends
- SequenceOp
- Modifiers
- native ( Sequence )
Container object for all sequence objects, also responsible
for execution of objects. Can contain nested Sequence objects
as well.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.Sequence
Direct Known Subclasses:
PrefabSequence, PrefabSequenceContainer
Inherited Variables from Engine.SequenceOp |
ActivateCount, bActive, bAutoActivateOutputLinks, bHaveMovingInputConnector, bHaveMovingOutputConnector, bHaveMovingVarConnector, bLatentExecution, bPendingInputConnectorRecalc, bPendingOutputConnectorRecalc, bPendingVarConnectorRecalc, EventLinks, GamepadID, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
Inherited Variables from Engine.SequenceObject |
bDeletable, bDrawFirst, bDrawLast, bOutputObjCommentToScreen, bSuppressAutoComment, DrawHeight, DrawWidth, ObjCategory, ObjColor, ObjComment, ObjInstanceVersion, ObjName, ObjPosX, ObjPosY, ObjRemoveInProject, ParentSequence |
Structures Summary |
ActivateOp ActivatorOp, Op, InputIdx, RemainingDelay |
QueuedActivationInfo ActivatedEvent, InOriginator, InInstigator, ActivateIndices, bPushTop |
Inherited Functions from Engine.SequenceOp |
Activated, ActivateNamedOutputLink, ActivateOutputLink, Deactivated, ForceActivateInput, ForceActivateOutput, GetBoolVars, GetController, GetInterpDataVars, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset, VersionUpdated |
var int DefaultViewX;
var int DefaultViewY;
var float DefaultViewZoom;
var
transient const array<
Sequence> NestedSequences;
Sequence
native noexport final const
function FindSeqObjectsByClass (
class<
SequenceObject> DesiredClass,
bool bRecursive, out array<
SequenceObject> OutputObjects ) con )
native noexport final const
function FindSeqObjectsByName (
string SeqObjName,
bool bCheckComment, out array<
SequenceObject> OutputObjects,
bool bRecursive=TRUE) con )
function Reset ( ) )
native final function SetEnabled ( bool bInEnabled )
defaultproperties
{
ObjName="Sequence"
InputLinks.Empty
OutputLinks.Empty
VariableLinks.Empty
DefaultViewZoom=1.0
bEnabled=TRUE
}
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Creation time: ti 22-3-2011 19:56:56.804 - Created with
UnCodeX