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/** * A ModifyObjectList Action is used to manipulate an ObjectListVar or a set * of ObjectListVars. * * Basically, a ModifyObjectList Action should be thought of as the operations * that can be done to a set of ObjectLists. You have the Action point to a set of * ObjectLists and then you use the normal kismet firing of events to * cause the Action to affect the Lists. * * * The action provides a number of actions: * * Add: This will add objects that are being referenced to the List(s) * Remove: This will remove objects that are being referenced from the List(s) * Empty: This will remove all objects in the List(s) * * * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. * * @todo - this should be a conditional */ class SeqAct_ModifyObjectList extends SeqAct_SetSequenceVariable native(Sequence); cpptext { /** * When a ModifyObjectList is Activated() it may do a number of things. * In each of those cases we make use of a helper function. **/ void Activated(); private: void ActivatedAddRemove(); void ActivateAddRemove_Helper( INT LinkNum ); public: /** * SeqAct_ModifyObjectList determines which of its outputs should be * set to active **/ void DeActivated(); } var() editconst int ListEntriesCount; defaultproperties { ObjName="Modify ObjectList" ObjCategory="Object List" ObjColor=(R=255,G=0,B=255,A=255) // all of the inputs / functionality this Action can do InputLinks(0)=(LinkDesc="Add To List") InputLinks(1)=(LinkDesc="Remove From List") InputLinks(2)=(LinkDesc="Empty List") VariableLinks.Empty // This is the set of of objects that are used in add, remove actions // objects referenced by these kismet objects will be inserted into // the list this Action points to VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="ObjectRef",MinVars=1) // this is the LIST(S) object that we are going to do stuff too (i.e. add, remove, empty, call actions on all of the objects) VariableLinks(1)=(ExpectedType=class'SeqVar_ObjectList',LinkDesc="ObjectListVar",bWriteable=true) // I guess we need to push out to a variable the number of spawns? VariableLinks(2)=(ExpectedType=class'SeqVar_Int',LinkDesc="ListEntriesCount",bWriteable=true,PropertyName=ListEntriesCount) } |
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