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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class SeqAct_Toggle extends SequenceAction native(Sequence); cpptext { virtual void PostLoad(); virtual void Activated(); }; defaultproperties { ObjName="Toggle" ObjCategory="Toggle" InputLinks(0)=(LinkDesc="Turn On") InputLinks(1)=(LinkDesc="Turn Off") InputLinks(2)=(LinkDesc="Toggle") VariableLinks(0)=(bModifiesLinkedObject=true) VariableLinks(1)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Bool",MinVars=0) EventLinks(0)=(LinkDesc="Event") } |
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