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Engine.SeqAct_Toggle


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_Toggle extends SequenceAction
	native(Sequence);

cpptext
{
	virtual void PostLoad();
	virtual void Activated();
};


defaultproperties
{
	ObjName="Toggle"
	ObjCategory="Toggle"

	InputLinks(0)=(LinkDesc="Turn On")
	InputLinks(1)=(LinkDesc="Turn Off")
	InputLinks(2)=(LinkDesc="Toggle")

	VariableLinks(0)=(bModifiesLinkedObject=true)
	VariableLinks(1)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Bool",MinVars=0)
	EventLinks(0)=(LinkDesc="Event")
}

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Class file time: to 6-1-2011 07:10:54.000 - Creation time: ti 22-3-2011 19:57:11.067 - Created with UnCodeX