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Engine.SkyLight


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class SkyLight extends Light
	native(Light)
	ClassGroup(Lights,SkyLights)
	placeable;

defaultproperties
{
	Begin Object Name=Sprite
		Sprite=Texture2D'EditorResources.LightIcons.Light_SkyLight'
	End Object

	Begin Object Class=SkyLightComponent Name=SkyLightComponent0
		UseDirectLightMap=TRUE
		bCanAffectDynamicPrimitivesOutsideDynamicChannel=TRUE
	End Object
	LightComponent=SkylightComponent0
	Components.Add(SkyLightComponent0)
}

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Class file time: to 6-1-2011 07:10:56.000 - Creation time: ti 22-3-2011 19:57:11.739 - Created with UnCodeX