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Engine.SkyLightComponent

Extends
LightComponent
Modifiers
native ( Light ) hidecategories ( Object ) editinlinenew

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.LightComponent
         |   
         +-- Engine.SkyLightComponent

Variables Summary
SkyLightComponent
floatLowerBrightness
colorLowerColor
Inherited Variables from Engine.LightComponent
bAffectCompositeShadowDirection, bAllowPreShadow, bCanAffectDynamicPrimitivesOutsideDynamicChannel, bCastCompositeShadow, bEnabled, bExplicitlyAssignedLight, bForceDynamicLight, bHasLightEverBeenBuiltIntoLightMap, BloomScale, BloomScreenBlendThreshold, BloomThreshold, BloomTint, bNonModulatedSelfShadowing, bOnlyAffectSameAndSpecifiedLevels, bPrecomputedLightingIsValid, bRenderLightShafts, Brightness, bSelfShadowOnly, bUseImageReflectionSpecular, bUseVolumes, CastDynamicShadows, CastShadows, CastStaticShadows, ExclusionConvexVolumes, ExclusionVolumes, Function, InclusionConvexVolumes, InclusionVolumes, LightAffectsClassification, LightColor, LightEnvironment, LightEnv_BouncedLightBrightness, LightEnv_BouncedModulationColor, LightGuid, LightingChannels, LightListIndex, LightmapGuid, LightShadowMode, LightToWorld, MaxShadowResolution, MinShadowResolution, ModShadowColor, ModShadowFadeoutExponent, ModShadowFadeoutTime, OcclusionDepthRange, OcclusionMaskDarkness, OtherLevelsToAffect, RadialBlurPercent, ReflectionSpecularBrightness, SceneInfo, ShadowFadeResolution, ShadowFilterQuality, ShadowProjectionTechnique, UseDirectLightMap, WorldToLight
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup

Enumerations Summary
Inherited Enumerations from Engine.LightComponent
ELightAffectsClassification, ELightShadowMode, EShadowFilterQuality, EShadowProjectionTechnique

Structures Summary
Inherited Structures from Engine.LightComponent
LightingChannelContainer

Functions Summary
Inherited Functions from Engine.LightComponent
GetDirection, GetOrigin, OnUpdatePropertyBloomScale, OnUpdatePropertyBloomTint, OnUpdatePropertyBrightness, OnUpdatePropertyLightColor, OnUpdatePropertyOcclusionMaskDarkness, SetEnabled, SetLightProperties, UpdateColorAndBrightness, UpdateLightShaftParameters
Inherited Functions from Engine.ActorComponent
DetachFromAny, ForceUpdate, SetComponentRBFixed, SetTickGroup


Variables Detail

SkyLightComponent

LowerBrightness Source code

var(SkyLightComponent) const float LowerBrightness;
The brightness for the lower hemisphere of the sky light.

LowerColor Source code

var(SkyLightComponent) const color LowerColor;
The color of the lower hemisphere of the sky light.


Defaultproperties

defaultproperties
{
	CastShadows=False
	LowerColor=(R=255,G=255,B=255)
}

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Creation time: ti 22-3-2011 19:56:57.324 - Created with UnCodeX